Clout-+20% Phys Atk Acuity-+20% Mag Atk Sanctuary-+50% Defense and Mag Defense at Critical HP Mystic Knight uses elemental or status properties to augment their physical abilities, giving physical attackers an edge against their enemies. Once unlocked this augment can be used by any vocation, Arisen or pawn alike. There are no Rank or Vocation restrictions to leaning such augments… These are obtained when purification of Bitterblack Novelties yields Augment Scrolls. There are fourteen extra augments, known as Secret Augments, available only in Dark Arisen. Augments: The Perpetuation augment from the Mage class "causes enchantments to persists for a longer period of time". Augments: 26,800 Discipline Points Core: 10,200 Discipline Points Staff Skills: 23,100 Discipline Points Magick Shield Skills: 73,100 Discipline Points Sword/Mace Skills: 29,600 Discipline Points Total: 162,800 Discipline Points Mystic Knight Stat Growth The Mystic Knight is a balanced tank class, that sacrifices stamina for Health. Hybrid Vocations Augments. A closer look: The Mystic Knight is one of three Hybrid Vocations in Dragon's Dogma.. Mystic Knight can use the Elemental "Enchanter" and "Trance" skills; The Mystic Knight vocation is limited to player/Arisen only. 200 and I made the change back to Mystic Knight. Mystic Knights boast the second highest Agility, and their Magic is slightly higher than the Freelancer's. Augment advice for Mystic Knight I'm looking for some advice on augments for a Mystic Knight. Fortitude Rank 1, DP 1,200 – It increases Defenses by 30. I was wondering, what augments are the best to go with here? Augments are upgrades that enhance stats, aid performance in battle, or improve movement or other actions. 1 Overview 2 Dragon's Dogma Augments 2.1 Fighter 2.2 Strider 2.3 Mage 2.4 Warrior 2.5 Ranger 2.6 Sorcerer 2.7 Mystic Knight 2.8 Assassin 2.9 Magick Archer 3 Dark Arisen 'Secret Augments' 4 Notes In Dragon's Dogma Augments are learned as part of the growth of individual … I'm only slightly worrying about stats so my level plan is roughly 10 fighter, 20 warrior, 20 assassin (for stamina) and 50 sorcerer. User Info: Yesmankablaam. Well, I've finally hit Lv. Ideal Mystic Knight augments? Yesmankablaam 5 years ago #1. i'm planning a few here. Virtuosus 7 years ago #1. Main article: Augments. Mystic Knight. True you have to get through armour and augments benifit higher stats more but mystic knight has quite a few skills that benifit from both strength and magick and you will have more strength then a sorcerer leveled knight and more magick then an assassin leveled knight. 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